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Text Animation Timing That Feels Right in Editing

·7 min read·GoScript Team /Design

Text animation timing is the difference between a title that feels crisp and one that drags. The entrance and the exit are short; the hold is where the viewer actually reads.

Once you treat hold time as the important part, the decoration gets easier. Most slow-feeling graphics are simply moving too long around too little text.

Keep entrances quick

Most on-screen text should arrive in a quarter to half second. Longer entrances feel dramatic, which only works when the whole piece moves at that pace.

Ease the motion so it decelerates into place. A hard stop reads as a glitch, while a short settle reads as control.

Let the hold carry the read

Work out how long the text needs to be read, then set the hold to that time. The animation frames come out of the entrance and exit, not the reading window.

If the edit forces a short hold, cut words instead of speeding up the reader. Fewer words read fast is better than a full sentence that never lands.

Timing rules to reuse

  • Entrance around a quarter second for snappy cuts.
  • Hold time equal to the time needed to read the line once.
  • Exit as short as, or shorter than, the entrance.
  • Offset moving elements by a small amount so they do not all land at once.

If a title feels slow, the problem is usually the hold, not the animation.

Key takeaways

  • Keep entrances under half a second for most content.
  • Set the hold from reading time, not from animation length.
  • Trim words before you rush the viewer.

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